Framebuffer Scaling

This sample demonstrates scaling the framebuffer used for a WebXR layer at creation time to control the memory and fillrate required and improve performance or quality as needed. The system may clamp the actual buffer sizes. Framebuffer scaling should be used to make a performance/memory/quality tradeoff for the lifetime of the session. Back




Use Native (1:1) scale:

Click 'Enter XR' to see content